1st post
Hello, everyone!
I´m (un)known as Ghost-D around the forums like threedy.com, gameartisans.org or polycount.com. I´m working on my 3d skills for almost 3 years now, although most of the time I was very busy with high-school. Anyway, it was about time for me to make some portfolio, something complex, a place where I can post my latest stuff… so here it is, and here´s my actual personal project:
Sculpted in ZBrush, still needs a lot of work, mostly to refine folds and add some more equipment. Also the face could be way better, since I made me a new basemesh.
I´m going for a real-time model with this, general type guy, getting inspiration from this conceptart/wallpaper for Warhammer I found on the internet, so can´t take credit for that:
Here´s a little older screenshot from max with the normal maps generated from older version of the sculpting and applied to lowpoly mesh, very WIP:
This time I decided also try texturing. Right now only face is textured (so far it´s only diffuse done in ZBrush, ready for further detailing in PS), the rest has just base colour.
Dooobreee, doobreeee 😛
Barton said this on January 27, 2009 at 2:33 pm |